In addition to flexible rules, many variations of the Nerf war have sprung up throughout the Nerf war community.These games each have their own goals and rules that define how the game is played.
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The two flags may be left unclaimed by either team.
In this case, both flags must be captured by the same team in order for that team to win.
These rules are determined ahead of time by the participants in each game.
Domination, also known as Control Points, has similarities to Siege the Fort, but is different enough to stand as its own separate Nerf war type.
However, there are a few ways to change up the game.
The most common method is to change the times for respawning for the offensive team, to change the time the defenders must survive in order to win, and to change the area or object that must be captured in order for the offensive team to win.
The teams then defend their own flag while simultaneously venturing into the other team’s territory to capture their flag.
The team that first captures the opposing team’s flag and brings it back to their home base wins the game.
The teams tend to be smaller in order to divide the group evenly into the desired number of teams.